Move a whole AI squad in formation with one component and one call.
Unreal's Navigation System moves a single agent to a point well — but there is no built-in way to move a group of AI agents together in a coherent formation. SquadFormation adds a lightweight, self-contained C++ component that does exactly that.
AIController) to the component's Members list.AIController move order. It returns how many members were ordered.| Shape | Layout |
|---|---|
| Column | Single file behind the leader |
| Line | Side-by-side row |
| Wedge | V behind the leader |
| Circle | Ring around the destination |
| Box | Filled grid |
ProjectPointToNavigation) so members never target unreachable points. A built NavMeshBoundsVolume is required in your level for pathing.Shape / Spacing / Members properties and MoveSquadTo are all exposed to Blueprint.